Build Your Game Art Skills From Scratch
We teach 2D graphics for mobile games without the fluff. Real projects, real feedback, and a clear path from beginner sketches to polished character designs. Classes start September 2025 in Podgorica.
See What You'll Learn
Why Mobile Game Graphics?
The mobile gaming industry isn't slowing down. But here's what most courses won't tell you: knowing Photoshop isn't enough. You need to understand how assets behave on different screens, how to optimize file sizes, and how to match art style with gameplay mechanics.
Our curriculum focuses on what studios actually need. We've worked with developers who've shipped games to millions of players, and they all say the same thing: they'd rather hire someone who can create functional, optimized art than someone with a beautiful portfolio that doesn't work in-engine.
You'll spend less time on theory and more time building. Each module ends with a piece you can actually show to potential clients or employers. And yeah, some of our graduates have gone on to freelance work or studio positions, but we're not promising that to everyone.
How Our Program Works
Six months of focused learning. You'll move from basic shapes to complete character sets. We keep groups small, so you get proper attention when you're stuck.
Foundation Phase
First two months cover drawing fundamentals, color theory, and digital tools. We start with pen and paper because understanding shapes and proportions matters before you touch software.
Production Skills
Months three and four dive into character design, UI elements, and environment assets. You'll learn optimization techniques and how to create sprite sheets that don't crash devices.
Portfolio Building
Final two months focus on your personal project. Pick a game concept, create the full art package, and present it. This becomes the centerpiece of your portfolio.



"I went from doodling in notebooks to creating assets people actually download."
I started with zero digital art experience. Honestly, I was worried I'd be the only one struggling. But the instructors broke everything down into manageable steps. By month three, I was creating character animations that looked professional.
The best part? Working on a real game concept. Not some generic tutorial project, but something I designed from scratch. That project opened doors I didn't expect. Now I freelance for two small studios and I'm building my own game on the side.