Student Work That Actually Ships

Real projects from students who learned mobile game graphics the hard way. These aren't polished portfolio pieces—they're the actual work that happens when you're figuring things out.

12 Completed projects in 2024
8 Students continuing in industry
3 Games published on mobile

How Students Actually Progress

It's not a straight line from beginner to professional. Most students hit walls, backtrack, and rebuild things multiple times before they get something working.

Weeks 1-3

Foundation Skills and Tool Setup

Getting comfortable with the software is harder than most expect. We cover Photoshop basics, layer management, and proper file organization. Students usually struggle with non-destructive workflows initially.

Layer Organization Color Theory Basics Asset Export
Weeks 4-7

First Real Project Attempts

Students pick a simple game type and start designing UI elements. This is where they realize that what looks good as a static image doesn't always work in motion. Lots of iteration happens here.

UI Design Icon Creation Feedback Integration
Weeks 8-11

Animation and Movement

Adding animation changes everything. Students learn basic spine rigging and discover that making things move smoothly requires planning from the start. This phase involves a lot of redoing earlier work.

Spine Animation Timing Curves Performance Testing
Weeks 12-16

Full Project Development

The final push to complete a portfolio piece that actually demonstrates capability. Students work on a complete interface system—menus, gameplay elements, feedback animations. Reality check: not everyone finishes on time.

Complete UI Systems Asset Optimization Portfolio Presentation
Nina Pavlovic, lead instructor for mobile game graphics

Nina Pavlović

Lead Instructor

Spent eight years doing UI work for mobile studios before teaching. Still takes freelance projects to stay current with what studios actually need.

Marija Durovic, animation specialist and technical mentor

Marija Đurović

Animation Specialist

Worked on three published mobile games before joining our program. Focuses on animation workflows and technical optimization.

How We Actually Teach This

Teaching game graphics isn't about showing perfect examples. It's about working through the messy parts—the technical constraints, the revision cycles, the times when something just won't work and you need a different approach.

1

Real Constraints From Day One

Students work with actual mobile device limitations. File size budgets, performance requirements, platform restrictions—all the stuff that affects what you can actually build.

2

Iterative Review Process

Weekly critique sessions where we look at work-in-progress. Students learn that getting feedback early saves time later, even when it means redoing things.

3

Technical Problem Solving

When something doesn't work—animation lag, texture issues, compatibility problems—we figure out why and fix it. That's where actual learning happens.

4

Portfolio Development Focus

Everything students make goes toward building a portfolio that studios will actually review. We focus on presenting work honestly—showing process, not just final polish.

Upcoming Program Sessions

We run two main sessions per year. Class sizes stay small—usually eight to twelve students—so everyone gets proper attention during critiques.

Autumn 2025

September to December Session

Sixteen-week program starting September 2025. Applications open in June. This session tends to fill up first.

  • 16 weeks, twice weekly sessions
  • Small group format (max 12 students)
  • Complete portfolio project included
  • Technical equipment access provided
Spring 2026

February to May Session

Same curriculum as autumn, starting February 2026. Applications open December 2025. Good option if you need time to prepare.

  • 16 weeks, flexible schedule options
  • Evening sessions available
  • Industry mentor connections
  • Job search support after completion

Want to see if this program makes sense for your goals? Come visit the studio, talk to current students, and see what the actual work involves. No commitments, just honest conversation about what to expect.

Schedule a Visit